Topics: VR

The Evolution of Gaming: From Traditional to Immersive Online Experiences

Gaming has undergone a remarkable transformation over the decades, evolving from basic, tactile forms of entertainment to today's intricate and technologically sophisticated experiences. In earlier...

AjnaLens partners with Tata Technologies to digitize 150 ITIs in Karnataka

AjnaLens, a Mumbai-based XR hardware, and software company has joined hands with Tata Technologies to digitize 150 ITIs in Karnataka. The initiative equips ITIs...

Adloid secures $4 Million in pre-Series A round to build Metaverse and AR platform for creators

India-based Metaverse and AR platform, Adloid has raised $4 Million in pre-Series A round funding led by Chiratae Venture and Lenskart Vision Fund. The round...

Facebook acquires CTRL-labs for $1 billion

Facebook Inc has bought New York-based CTRL-labs, a start-up that is exploring ways for people to communicate with computers using brain signals, in a...

Snapchat to introduce in-app gaming platform called Project Cognac

Photo-messaging app Snapchat is planning to announce its in-app gaming platform codenamed "Project Cognac" during its first-ever summit for content and developer partners on...

Microsoft to combine smartphones with Mixed reality, say reports

San Francisco: Microsoft is planning to combine smartphones with improved Mixed Reality (MR), a new patent filed by the company indicates, a report said. In...

Kerala Government partners with Unity Technologies to develop AR, VR ecosystem in the state

Kerala Startup Mission (KSUM) has tied up with Unity Technologies, USA, to develop an augmented reality (AR) and virtual reality (VR) ecosystem in the...

Edtech Startups: Taking the fight to Traditional Publishers

It is beyond doubt that the education sector is replete with opportunities. And with the proliferation of technology, innovative ways of re-inventing the space...

Liminal: Delivering Immersive VR Content via its Innovative Platform

In today’s tech-oriented marketplace, content creators and curators are immensely benefited by virtual reality (VR). VR comes at a time when the demand for...

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